Only now, there is a bunch of code expecting them to be cut in half. This was a much trickier problem to solve, as I had to make some design choices on how I wanted to handle the code branching between the turrets and normal MAVs, as I try to minimize the amount of hard forks in the code as much as possible.
https://bombdogstudios.com/blog/state-of-the-game-226-snapshots/



